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12/9/25

Dev Logs: Hallway Grendels (Attempt #2)

 

Dev Logs: Hallway Grendels (Attempt #2)

GOAL:

Establish a genetic breed based on the image I use for making sure the sizes of pathways in metarooms are wide enough for the largest possible vanilla sprite combination (Bruin body and Jungle Grendel head, arms, legs, and tail). It has to be able to breathe both on land and in the water, as well as successfully make use of a swimming agent to reach all areas of aquatic rooms. The ability to breed on their own, take care of themselves well enough, maintain good health on normal foods, and generally be adaptable to many room types is important. Some pretty colors and "stabilizing" their genome for additional use is a bonus. Nature should be allowed to select for the best traits, but going in at certain stages to ensure certain features is fine if it's required.

WORLD INFO: 

Name: AutoWolf-Hallway
Type: DS (Undocked)
Additional Metarooms:

  • Artemia Sea
  • Deep Abyss

Mobility Options:

  • Walking
  • Swimming

Other Features:

  • Egg collecting and timed hatching setup
  • Population Control Panel
  • Supersplicer and Eggernator II for splicing
  • Autovocab 

STARTING GENOMES:

  • gren.aqua.swimming.17.gen
  • Taou_001_dark_gju62_ev8zw_bk5da_3ngk7.creature
  • norn.cs.bruin.hardy.gen

DEV LOGS:

Session 1:

- Setting this up a lot like last time, but with Artemia Sea and Deep Abyss instead. Just going to inject a few individuals of each genome around the place while I settle in.

- Using a combination of the Eggernator II and Supersplicer to see what I can get...

- I'm not satisfied with the level of mixing between all the different genomes, but I have consistently got water breathing. For now, I'm going to lightly separate the populations based on how close they look to what I want so I can weigh appearance against behavior/other desired traits. Should make it easier to isolate individuals that would be best for breeding.

- After a long session of tossing grendels between rooms as needed and keeping an eye out for solid founder individuals, I'm starting to get some homogenization in Artemia Sea. If it can't swim, it's been exported safely into storage.

- Left the game running for a few hours while making a sewing pattern. Looks like they're breeding just fine, and not nearly as many signs of aggression. Time to go to bed and continue this project again tomorrow! 

Session 2: 

- TBD

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